(Crescent Moon runes can be collected in 1.09 since Um can drop from the 1.09 HF - but if you are using 1.09 to HF rush, most people get the Hell HF reward in 1.10+ for the Mal-Gul chance to cube up to the Ohm for CtA) Obtaining ingredients for beta 1.10s Crescent Moon, Call to Arms, etc. Obtaining a 1.09 Raven Claw unique Long Bow that gets bugged lvl 30(33?) exploding arrows when converted to 1.10+ Playing a patch that gives you more flexibility in your builds - ever wanted to build a Tri-Elemental Sorc?Īvoiding high-level experience penalties for a level 99 character (which can then be converted to 1.13 to respec to a sweet 1.13 build) Playing a fun (much more balanced than 1.07) patch that isn't so reliant on hard-to-build uber-powered RW items (well, 1.13 seems to have addressed the rune rarity) I understand the flaws and limitations it has compared to 1.1x, but playing 1.09 takes me back to the good old days.Įdit: I'll include the list from "Robby D's Time Travelers Guide to 1.09" as well It had most of my favorite builds and it's when I was most invested in the game. Mostly nostalgia, just personal preference.
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